Black hawk down saved games
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All rights reserved. All trademarks are property of their respective owners in the US and other countries. Related games. Commando War WebGL. Forest Invasion WebGL. Red Crucible 2 WebGL. Call of Ops 2 WebGL. Cs Online WebGL.
Air Fighter WebGL. Masked Forces WebGL. Western Battleground WebGL. Silent Sniper WebGL. Sniper Reloaded WebGL. Brutal Zombies WebGL. Leader Strike WebGL. Sniper Mission WebGL. Bullet Party 2 WebGL. You must jump on them and jump from the barrels to the rooftop and to another rooftop until you see blades. If you go over there and go to the building you usually go to to beat the level.
Now if you want to save it you don't have to wait that long to get to the crash. First, find a good vantage point with plenty of cover, preferably up high and leave claymores at the access areas. And for closed in urban the M Keep looking through your scope and keep it on minimum zoom, you will then be able to see anything that moves in front of you.
When you have your target in your sights zoom in to maximum, then take aim at the head or the chest. After making your kill you should move to avoid being killed by someone who saw you fire.
If you are shot at change your position. If you are killed by another sniper, don't go back to where you were looking for him, instead find another vantage out of the way and look for him from there. When a target is running you have to aim slightly in front of him: use the dots to do this it will make it much easier. Its an easy tip but its pretty cool, so during gameplay when using satchel charges you can place all of them on each other in a specific place, don't detonate them, leave them and try for some kills.
When you die come back and place more. You can repeat this process to get the desired boom. In the mission "Lost Convoy", you start out on the.
This part can be very tough becaues you're exposed and a priority target. Enter this center area and defeat any more enemies in the area. Head north toward the big building. Be careful not to hit any civilians in the area. They may throw rocks at you, mind. When you reach the next waypoint, you will be told that this way to the radio building has been blocked.
You will now have to find your own route without the help of navigation. Head backwards to the open area that you arrived at when you climbed up the hill.
Look to the right and find the large, red cargo crate. Duck to the left of that into the alleyway. Further ahead is the radio building. Don't try to enter it just yet. You will first want to get rid of the crazy amount of Habr Gedir hanging around outside. To the right of the building entrance is an emplaced machine gun. There are at least two RPG launchers lurking behind the buildings as well! Proceed slowly and avoid running blindly into an exploding rocket. Once the area is clear, go ahead and enter the building.
Immediately take out the two enemies in the corners. The doorway on the left has nothing of interest so walk through the doorway on the right. The room on the left just before the staircase has a single enemy inside. Take him down quickly and then pick up the health and ammo packs here. Now, head up two flights of stairs and you will reach the roof. Exit the building and clear the two enemies on the rooftop. In the room to the left is a large number of Habr Gedir.
Use a Flashbang and gun them all down. Destroy the radio equipment here and you will be told to head over to the pier. Instead of backtracking, just proceed through the other doorway and head downstairs this way to the back exit. When you leave, try to stick around a little bit and thin the enemy resistance ahead. Follow the arrow to an open area. There are a lot of enemies here!
Take out the RPG launcher to the left first! Find yourself some cover behind a building or some boxes and neutralize the Habr Gedir.
When they are all gone, proceed north of the original location of the RPG launcher and into the alleyway. At the first split, go right. At the next fork, head straight. At the one following that, head right. At the last fork, head straight to reach another open area thick with enemy resistance.
Luckily, there's no RPG launcher hiding around here. Just find some cover and lean out to shoot. Once the enemies are gone, check your radar and head southeast to the health and ammo pack on the map. Of course, use them if necessary.
Be sure that you clear the man guarding them. After picking them up, look to the left and take out the nearby Habr Gedir that way. Focus on the cargo ship below and the docks. Whip out your primary weapon and take out the.
There will be other stragglers attempting to run up toward your position. Take them out before they get too far. After clearing out a good amount of enemies down on the docks, move in toward the ship. A team will drop via Black Hawk. Quickly get onto the docks and cover them as they come down. Be sure to neutralize any RPG launcher threats by the boat itself.
With the extra help, secure the area of any remaining enemies. The last thing you have to do is plant your Satchel Charges in the ship's cargo hold. Use the ramp to get onto it. Be wary of any remaining Habr Gedir actually stationed on the ship. On the ship is an open hatch that reveals the ship's cargo hold.
Toss a Satchel Charge down there. Don't worry about the enemies in the cargo hold; they will go down with the ship once you detonate the charges. Now, run back to the Little Bird that has touched down on the docks. When you are safely latched on, go ahead and detonate your charges.
Mission accomplished. This is our best chance to capture two of Aidid's top lieutenants and a number of lower level officers. We should be in and out in under thirty minutes. You begin the mission inside your base. Run southward toward your Little Bird and board it quickly. After a little briefing, you will lift off and begin moving toward the city. When the music cuts in, prepare to do some shooting. Keep your eyes on the ground ahead of you for now.
There will be RPGs. Make sure you kill each one before they manage to reload and shoot off a second round. Don't worry about the civilians on the ground. Although you should avoid shooting them, don't ease up on your firing because they are there.
Once you touch down on the roof, head over to the side and assist your allies on the ground by defeating some of the Habr Gedir down there. Afterwards, enter the building itself through the roof door. Go downstairs to find yourself on the third floor. There is a large opening in the middle of the floor, revealing the two floors below it.
From the third floor, feel free to kill any Habr Gedir on the second. Don't head downstairs until you've cleared the third floor.
There are numerous enemies behind the large door. Use a Flashbang to ease the task of clearing them out. Check the remaining rooms on the third floor and dispose of any militia you find until the third floor is clear. Head down one floor. Again, check every single room, defeating any enemies that you find. When the second floor is clear, you can head downstairs. Don't worry, the other team already cleared the first floor.
From the staircase, turn to the left. The team there is apparently stuck behind a door. They'll recommend that you use a Frag Grenade to blow it out of the way. Before doing that, duck into the doorway on the right and pick up health and ammo. Head back up to the second floor and use a Frag Grenade to blow the large gray door out of the way. The Tier One prisoners are just beyond here, so watch your fire! You want to kill only the Habr Gedir with guns, of course.
The prisoners must stay alive. There are more guards in the side room to the right. Secure this room to complete this objective. Now you will be told to escort the prisoners outside. Head down to the first floor and follow the waypoint arrow outside. The trucks will move in, but your mission isn't finished. Ranger chalk 4 is under heavy fire. Follow the waypoint arrow to the north.
However, watch out for the group of enemies that rush out of the alleyway. There is also a RPG launcher around so keep your guard up. You will find chalk 4 with a wounded soldier. Look around and help them fight off the incoming Habr Gedir. There really aren't that many. Kind of makes you wonder how chalk 4 failed to fight them off. Pick up the health pack by the wounded soldier if you need it. Shortly thereafter, you will be ordered to move east and assist chalk 2.
Proceed that way and find the group. Look to the east and clear out the group of Habr Gedir rushing out of that alleyway.
There will be a RPG launcher in their midst, so take caution! Once chalk 2 is safe, run over to the. There will be two prominent groups of Habr Gedir you must kill.
The first group will come out of the opening to the direct east and the other will move in more passively from the southeast. Both groups are very large. However, the. The mission ends shortly after.
RPG launchers will appear almost everywhere, so you will need to keep your guard up at all times. You begin on the. Wait for the Hummvee to begin and make the first turn.
There are numerous gunmen on the ground along with a RPG on the rooftop directly across from you. He will almost always miss his first shot so keep your eyes open. After taking that threat down, look to the right and mow down as many of the of the enemies stationed there as possible.
Don't worry if you don't take them all out before the Hummvee turns south. Look at the buildings up ahead on the right side of the road. There are at least two RPG launchers stationed on top of it. Look for the smoke trails of missed rockets and shoot down each of the RPG launchers before they can fire again. Once you clear the building in which the RPG launchers attacked from, you'll notice a.
Take out the person manning it and check the windows for any baddies. Your Hummvee will then turn left. A technical will immediately pop up ahead.
Pop a few rounds into it and destroy it. There are enemies on the ground, but they aren't much of a threat. Be sure to check the windows up ahead as well. Make sure that you always look at the windows whenever you pass by them.
RPG launchers may sometimes hide in them. When your Hummvee turns left again, look ahead. There will be another RPG launcher on the right side of the road.
Quickly take him down and then destroy the technical that should appear. Again, check the windows up ahead. The Hummvee will then turn right after clearing this little stretch of road. There are a number of gunmen on the ground here as well. They won't create much of a problem. Destroy the technicals and your Hummvee will attempt to find another way to the crash site. There will be yet another RPG launcher ahead on a rooftop. Get used to scanning the rooftops for these monstrocities. Afterwards, you will turn left again.
There will be another RPG launcher on the following rooftop. At the end of this stretch of road, your Hummvee will turn right. However, turn your gun to the left and neutralize the large group of Habr Gedir on this side. Quickly turn around and take out the. There may be another RPG launcher in the window ahead. As you turn right again, another technical will rush out ahead; destroy it. After a few seconds, your Hummvee will arrive at a roadblock.
Looks like you'll have to find another route. Check the rooftops ahead for RPG launchers. There are also Habr Gedir on the ground. As you proceed this way, you will eventually hit another machine gun. Dispose of it quickly along with any gunmen on the ground. When you turn right, your Hummvee will enter a civilian dwelling of some sort. Be careful not to hit too many of them.
There aren't any enemies here, so no worries. However, when you turn right out of the area, there will be a RPG launcher in the window. After you turn left somehow managing to get onto the main road , you will meet much more resistance in the form of Habr Gedir on foot.
There are also many civilians scattered around. Be sure to watch your fire. Directly ahead of you is a RPG launcher on the rooftop. He will miss his first shot so keep your eyes open. There is also a. By the.
Your Hummvee will turn north to go around the outside. You won't meet any resistance for a little bit. When you notice a gunman on the rooftop, quickly mow down him down. There will be a RPG launcher up ahead by two unmanned machine guns.
Prioritize him to avoid getting your butt blown off. You will then turn right toward a busy area. Watch the window in the building on your right for a potential RPG launcher. The next area is basically squished in-between two lines of buildings.
In the windows of both sides are gunmen and maybe a RPG launcher or two. The resistance here is thick. Assuming you kept some of your allies alive, you will be helped considerably by their machine guns. Make sure that you clear both sides of the street the best you can.
At the end, you'll be told to dismount. Before doing so, use the. Your first waypoint arrow tells you to move west to waypoint Alpha. When you reach Alpha, take the health pack there. Now head south through the alleyways. Be wary of any stray Habr Gedir hiding through these alleyways. Soon, you'll reach a somewhat open area with a destroyed truck on the right. Watch your back and clear this area of any resistance. From the truck, go east and follow the alleyways toward your next waypoint.
There are enemies patrolling these alleyways so take caution. When you hit the aluminum shacks, climb up the ladder by the bombed-out structure.
This height advantage will allow you to easily clear the following area of any enemies. Get back down and move westward. At Echo is an open area. Kill any Habr Gedir that get in your way.
Proceed to the next waypoint and you'll find a large building. Super Six One is just beyond it on the other side. Use the large piece of rubble as a ramp and climb into the building.
Find the ladder inside and use it to get to the roof. As you can see, Super Six One is in quite a pickle below. Help them out and snipe out the RPG launchers on the rooftops. All of them are on the rooftops. For now, just provide cover fire for the team below. Once the rescue team arrives, the mission will end.
We also have men separated from their units. Collect a team and make your way to the second crash site. Ouch, another Black Hawk has been shot down. Since you obviously don't have much of an assault team, you'll need to pick up some soldiers to help you. The first one is at waypoint Charlie. Begin by heading south along the waypoint arrow. Then move west toward waypoint Bravo. When you reach an open area, look to your left, shooting any enemies that appear.
There will be more up ahead in the bombed-out structure all that's left is the wall surrounding the first floor. Try to avoid getting beat up too badly. The soldier you're looking for can be found inside the small building north of the large bombed-out building. Just follow your arrow to find him. On the second floor of the building he's located in, you'll find a health pack. At this time, you'll be notified of another soldier at waypoint Juliet.
Have your team follow you west from the building with the first soldier. You will come across a large red crate. Camp here for a little bit and let the Habr Gedir come to you. There will be a lot of militia in the area.
When you're satisfied, get a move-on and head north toward the next waypoint. This following area can be a bit tough. There's no need to rush through the street. Instead, take cover by the walls of the buildings.
Move toward waypoint Echo through the alleyways. When you reach an open area with a bunch of aluminum shacks scattered around, take up a position at about ZT, To your right is a.
Take him out first and then kill the remaining enemies in the area. Once the area is, for the most part, void of any enemy activity, move north toward waypoint Foxtrot. It will lead you into a building. Walk through the big hole and head upstairs. Don't worry about enemies here; there are none.
Upstairs, you'll find two soldiers by a health pack. They'll gladly join you. Now, leave the building and you'll be told of another soldier pinned down at waypoint Papa. Go southwest and follow the waypoint arrow. You won't meet any enemies until you get farther in. In the open area by the health and ammo pack, you'll come across a handful of Habr Gedir.
Neutralize them and then take the health and ammo pack to the left. From here, go south and then turn westward. This open area is full of enemies. Take cover amongst the multitudes of aluminum shacks in this area. Try not to go too south at the moment.
Concentrate on the enemies coming at you on foot before moving south and dealing with the snipers down there. When you are satisfied, slowly move southward toward the windowed building. Don't get too close though! Aim at each window and scan them for a sniper.
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