Games during presentations




















This game rewards your sharpest attendees and game players. Use this type of gameplay at the end of a conference, instead of a test or quiz. It can be an energizing experience for your attendees to see how much they know. The graphics could be of race cars, horses, and more — that are racing to the finish line. As players or teams answer the questions correctly, their vehicle or another themed character moves forward. The winner is the first player or team to make it across the finish line.

This game format requires an emcee or host to drive the game. All players are answering the same questions at the same time. We like this game format for two reasons. First, the game format can easily tie into your event theme.

Quizzes, well, I hope you are familiar with a quiz. Create a quiz as either a pre-test or a post-test on the content you are presenting.

This format is suitable for self-assessment. Some players will be motivated by social recognition leaderboards and other by rewards prizes. If you are doing more than one quiz, you should consider rolling them together into a interactive trivia game with a cumulative leaderboard like option 3.

This category of event gamification is scavenger hunts, trade show passports, and similar games. They could comprise elements of trivia-based games as well as other games.

Here are three different challenge or activity-based type games that you can create:. These activity-based games are great because attendees earn points for completing challenges or participating in activities.

Depending on the game vendor, the activities could be event app activities such as looking at the agenda or posting a comment. Another option is content-based activities that align with the event content. One advantage of this game format is that you can use the technology to construct a series of challenges that can be completed in-app, on the trade show floor or in another location. Depending on the game platform, there may be multiple reward and recognition systems — such as earning prize wheel spins, a spot on the leaderboard, entries into a drawing and more.

Usually, players receive a card or booklet — like a passport. Exhibitors stamp the passports of each player who visits. Players who stop at all of the booths earn an entry into a grand prize drawing. Digital versions of the game allow gameplay on your phone. Completing challenges could involve getting a code from a booth staffer, watching a demo, stumping the expert or answering the question of the day. Scavenger hunts are typically photo-based gamification used for team building and collaboration.

Small groups are organized into teams and sent on an adventure to find a bunch of artifacts or complete a series of challenges. The goal is to get small groups talking and working together. The digital version of these games allows clients to replay the highlights from the event by showing the photos captured on a photo wall at the end of the event.

Spin-to-win energizes your prize draw or drawing a name from a hat. Instead of pulling a name blindly, the spin-to-win animation adds excitement and hope to the game. When clients have 5 to 12 prizes to giveaway — clients will use spin-to-win to pick the prize.

The wheel adds an element of excitement to the giveaway process. Players see all of the prizes going past. Put the attendees or the qualified attendees on the name wheel. Then spin the wheel to see whose name will be selected. Attendees love watching the names slow down, hoping the wheel stops on their name.

Tape a few Golden Tickets under the seats in your general session. Then, ask people to check to see if they are sitting in the location of a golden ticket. Bring the ticket holders on stage to spin the virtual prize wheel to see what prize they have won.

Some clients will allow people to spin the wheel a second time to see if they can win a better reward. Beware — the second spin could give them a less desirable prize than the first spin! Asynchronous Learning means that the learning is time-shifted. The communication between student and teacher are time-delayed. Tutorials are videos with instructions that show how for example a product or a software works. You can access the learning material over your mobile phone anywhere, which makes learning mobile.

The latest SlideLizard news, articles, and resources, sent straight to your inbox. Book free Demo. Contents 1. Would you rather Is it a game that everyone knows already? Would you rather A. Memory PowerPoint can be used for way more than most people know.

Two Truths and a Lie Here is another game that is just perfect when you play it with interactive poll tools. Where do you stand? Describe That Let your audience draw from cards with words on them and then describe it for the other attendees. The never-ending sentence The never-ending sentence is a great game that incorporates many of your attendees and awakens their brain cells. Get 1 Month for free! Do you want to make your presentations more interactive?

Learn more Try for free now. The big SlideLizard presentation glossary Glossophobia Glossophobia means the strong fear of public speaking. Learn more Asynchronous Learning Asynchronous Learning means that the learning is time-shifted. Learn more Tutorials Tutorials are videos with instructions that show how for example a product or a software works.

Learn more mLearning mLearning means mobile learning, which comes from "Mobile Telephone". Be the first to know! This game provides valuable insights into your audience members, while also giving them a chance to stretch their legs. At that point, you could offer a prize or a round of applause. Read more: When anonymous trumps public feedback in a presentation. Welcome new team members, or reintroduce old ones, with this presentation game.

This classic icebreaker game works great with a recent Poll Everywhere addition: instruction image. Select the checkmarks next to the two truths to do a big reveal after voting ends. You can see in the image above that I changed the bar chart to a column chart. Try to make your two truths and lie as short as possible. Shorter responses are always easier to read in the chart. Then that person repeats what you said to the person next to them. The chain continues on until the final person states aloud what they heard.

You can use this in your presentation in an educational way by starting with a question that the audience wants to know i. Then, whisper the answer to the first person. Make sure to speak in a complete sentence — rather than just a few words — to make it tougher for your participants. A little advice: If you want to make this game go faster, you can do this by individual audience rows, instead of involving the whole room.

It can also be fun to compare the different end results. Just know that the more people you have involved, the more twisted and funny the result becomes. Read more: 20 staff meeting ideas that keep employees alert and engaged.

Riddles are a natural fit for Poll Everywhere word clouds. This activity transforms audience responses into a colorful, animated word cloud. Repeated words grow larger within the cloud. Make the title a riddle that has a single-word answer not a sentence or a list. Click it so that a picture of two phones appears.

If the correct answer is the largest word in the cloud, that means most of the audience got it right. By hiding the results and revealing them after everyone has voted, you prevent participants from submitting whatever seems like the most popular answer.

When the results are hidden, there is a small counter in the lower left that shows you how many have responded. That way, you know when voting is finished.

Deduce a hidden image or photo by flying through 20 yes-or-no questions with the audience. Double down on this by setting a second timer for the questions.



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